Today, Asia-Pacific is experiencing the highest growth in media and entertainment industry: 5% annually. Interestingly, online gaming market is poised for an explosion in India. In 2006, the Indian online gaming market was USD 5 million; by the end of 2011 it is estimated to touch USD 446 million, growing at an incredible rate of 220%. This growth is expected to be made possible by the enabling factors like increasing internet penetration, popularity of social networking sites which further is giving rise to social network gaming etc.
Talking about “Live Online Gaming”, the traditional card games have been a hot favorite of the players in India and Rummy is the most loved card game in this category. Few years back, Rummy fans hardly had any options as far as live online Rummy is concerned, but now the choices are endless. Today, there are a number of Online Rummy Portals where you can play in an Online Rummy room against live opponents. One such site is Adda52.com that not only offers 13-Card Indian Rummy but other popular games also like Texas Holdem Poker online. You can play practice Rummy & Poker games to brush up your skills, and then you also have the option to play in single table cash tournaments to win real cash. It has a rich and expertly built interface & allows you to play live within your browser against live opponents who are ever ready to challenge you. Here at Adda52.com, you can also easily play with your friends and family members.
Game developers and publishers are facing an unabated demand from gamers to produce games even with more interesting content at low costs. India is turning out to be a land of opportunities for different players in the value chain of online gaming in terms of market and outsourcing opportunities. The Indian gaming market will continue to boom in the coming years; evidently, the share of paying users will grow. These prospects make the online gaming market an attractive opportunity to earn for several online and media companies as well as for other investors. Online and wireless games are the fastest growing categories as far as the entire gaming industry is concerned. Until 2013, the market for online games will grow by 11% and the market for wireless games by 14%. However, the market volume for traditional PC and console games will continue to decline.
In the near future, this sector is projected to witness strong growth both in terms of revenue generation and adoption, owing to increase in the country’s broadband/internet and PC penetration especially in non-metro and rural areas. With 70 per cent of the country’s population below the age of 35 years, the trend and acceptance of live online gaming is rapidly growing among youths, as it provides them with an opportunity to relieve them from today’s hectic lifestyle along with having some real fun & excitement.