Introduction
Looking for a fun and competitive card game to play with friends or family? Liverpool Rummy is a perfect pick!
Unlike classic rummy, this version introduces structured contracts that change each round, forcing you to reassess and refine your strategy. In this blog, we will walk you through everything you need to know to start playing (and winning) Liverpool Rummy today.
What is Liverpool Rummy?
Liverpool Rummy is a multi-round game where each round has a specific contract (or meld requirement) that players must fulfill to lay down their cards. It combines elements of skill, planning, and a little bit of luck, and the challenge builds up round by round.
The game is played over seven rounds, and your goal is to complete melds, go out first, and score the fewest penalty points by the end of all rounds.
Goal of the Game
The objective is to be the player with the lowest total score after 7 rounds.
In each round:
- You try to form specific combinations (sets and/or runs).
- After fulfilling your round’s meld requirement, you can start playing off extra cards.
- You try to go out (get rid of all your cards).
- Other players count remaining cards in their hands as penalty points.
How to Play Liverpool Rummy
Players and Setup
- Players: 3 to 8
- Cards:
- 2 decks (104 cards) + 4 jokers = 108 cards
- With 5+ players, you may add a third deck to ensure enough cards
Deal per Round
Round |
Card Dealt |
---|---|
1 |
10 Cards |
2-4 |
11 Cards |
5-7 |
12 Cards |
- Deal clockwise
- Place the remaining cards face down as the draw pile
- Turn one card face-up next to it to start the discard pile
Understanding Melds
Set (Group)
- 3 or more cards of the same rank
- Example: 9♦ 9♠ 9♥ (suits don’t matter)
- You can have more than 3 cards in a set (e.g., 5♠ 5♥ 5♦ 5♣)
Run (Sequence)
- 4 or more consecutive cards of the same suit
- Example: 4♣ 5♣ 6♣ 7♣
- Aces can be high (Q-K-A) or low (A-2-3), but not both in the same run (K-A-2 is invalid)
Jokers
- Wild cards can represent any card in a set or run
- Once laid down, can be replaced by the correct card (only by the original player)
Round-by-Round Contracts
Each round requires specific combinations of melds to lay down.
Round |
Meld Requirement |
---|---|
1 |
2 sets of 3 |
2 |
1 set of 3 + 1 run of 4 |
3 |
2 runs of 4 |
4 |
3 sets of 3 |
5 |
2 sets of 3 + 1 run of 4 |
6 |
1 set of 3 + 2 runs of 4 |
7 |
3 runs of 4 |
You cannot lay down cards unless you complete all required melds for the round in the same turn.
Turn Structure
Each turn consists of three steps:
- Draw
- Pick up either:
- The top card of the draw pile, or
- The top card of the discard pile
- Lay Down or Play Off
- If you haven’t laid down yet:
- Check if your hand satisfies the contract
- If yes, place all melds down at once
- If you have already laid down:
- You can play off cards on your own or other players’ melds
- For example: if someone has a set of Kings, and you have a King, you can add your card
- Discard
- End your turn by discarding one card
- You must discard, even if it’s your final card (unless you're going out with a discard)
Going Out
- A player goes out by getting rid of all cards, including a final discard
- You must have already laid down that round’s meld before you can go out
- Once a player goes out, the round ends and others count penalty points
Scoring
When someone goes out, all other players score penalty points based on the cards left in their hand:
Card Type |
Points |
---|---|
Joker |
20 |
Ace |
15 |
K, Q, J (Face) |
10 |
2–10 |
Face value (2–10) |
- Write down all scores per round
- Total scores after 7 rounds determine the winner (lowest total wins)
Special Rules
Replacing Jokers
- If you laid down a meld with a Joker, you can replace it later if you draw the real card
- You must replace it on your own melds only, not those of other players
Stalling Rule (House Rule)
- If players are holding cards and refusing to lay down, you can set a limit of turns before forced play
Strategy Tips
- Plan for future rounds - Anticipate which melds you might create in the upcoming turns and hold onto cards that can help you complete those, like 6 through 9 of the same suit for a potential run. Keeping future possibilities in mind helps you build stronger hands and avoid wasting valuable cards too early.
- Don’t rush to lay down - Laying down your melds too soon gives your opponents the chance to play off them and potentially go out before you. Sometimes it's wiser to wait, build a stronger hand, and control the timing of when you reveal your melds.
- Use jokers wisely - Jokers are best saved for complex melds or difficult-to-complete runs where they can provide the most value. Once your strategy shifts or better opportunities arise, you can replace the joker with the natural card and reuse it elsewhere.
- Track the discard pile - Pay close attention to what cards your opponents discard and pick up, as this gives you insight into the types of melds they're building. This information can guide your own discards and help you avoid giving them useful cards.
- Minimize end-of-round damage - As the round progresses and someone might go out soon, get rid of high-point cards like face cards or aces if you are not close to finishing. This helps reduce the number of penalty points you’ll be stuck with if the round ends suddenly.
Frequently Asked Questions
How do you play Liverpool Rummy?
Liverpool Rummy is played over seven rounds, each with a specific meld requirement (like sets or runs). Players draw one card, discard one, and try to form the round’s contract before laying down. Once they have melded, they can play off cards on existing melds. A player goes out by discarding their final card. All other players score points based on unplayed cards. The goal is to finish all rounds with the lowest total score.
What is the difference between Liverpool Rummy and Rummy?
In standard rummy, players can meld at any time with any valid combination. In Liverpool Rummy, you must meet a specific contract per round before laying down cards. Liverpool also includes multiple rounds, increasing card counts, joker rules, and formal scoring.
Can you discard a joker in Liverpool Rummy?
Yes, you can discard a joker if you choose, but it’s usually unwise due to its value. Jokers are worth 20 penalty points and are extremely flexible as wild cards, so they’re best used in melds. However, if holding onto one hurts your chances of going out, discarding it may be a smart sacrifice.
Conclusion
Liverpool Rummy is ideal for game nights and family gatherings. The changing contracts keep everyone on their toes, while the simple draw-and-discard structure makes it easy for new players to join in. By the end of a full game, you will have experienced highs, lows, and everything in between. That’s what makes it memorable.