Logic Behind the Rules of Rummy

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Just like cards, used in various card games, are specific to some meaning or logic in terms of their suits & symbols; in the same way, rules that are made to follow in various card games, also have some simple & straight logic.

Rummy, a wonderful card game, also involves certain rules to be follow during the game play.  These rules of rummy game also have some logical reasons behind them. Understanding the logic behind the rules of a game not only satisfies our curiosity but also serve as a way to grasp the deeper logic of the game. So, let us have a brief overview of it –

Logic Behind the Rules of Rummy

  • Random drawing of cards – This rule involves the simple logic of avoiding disagreements & arguments between players. Random drawing of cards is a chance of luck & hence quite fair. The order of the play is executed accordingly.
  • Initiating the discard pile – This is to ensure that the player to take the first turn also has the advantage of having a choice between an open card and the closed one. This will also help others to get a bit of information about the opponent’s hand.
  • Picking a card and then discarding one – This is probably one of the most logical rules of rummy. If the rule had been reversed & the player had to throw a card before picking up one, then the game would not have been a game of skill. Instead it would have been a game of sheer luck.
  • Dropping the game – The logic behind this rule is to ensure that rummy remains as a game of skill rather than luck or chance. This way, the player gets an opportunity to save his points just in case, he is not having a strong hand.
  • Restricted use of jokers – Joker is the wild card that can change the whole game. It means that possession of too many jokers may give a player an unfair advantage. To ensure that this does not happen, certain conditions are applied to the use of joker, which restrict the unfair advantage.
  • Necessity of making runs before set – The reason behind this rule is attributed to the fact that the melding of sequences/runs is more difficult than making of sets. Thus, game becomes more interesting & skillful.
  • Dual use of Ace – An ace acts as the first card as well as the last card, i.e. it can be used as one in the sequence or as an ace in combination with queen & king; though not at the same time. The reason for this lies in the fact that the need must have been felt for at least one card that can do this and ace was the logical choice.
  • Penalty for a wrong declaration – This rule makes absolute sense as a wrong declaration by any player shows a rather monotonous & dull attitude which should not be encouraged.
  • Use of Ace as joker – When a printed joker card is picked in a game of rummy, the Ace card is used as joker for that game. This rule has been created to ensure that the players do have enough jokers for the game. A game where all players have access to just one joker could be a drastic situation. That is why this rule has been established.
  • Counting of points – The rummy points system is a very systematic approach for counting the points of each player in the game. Logically, all cards having numbers on them carry the same points as the number printed on them. Since Ace plays a dual role it should carry 10 points. The same way face cards should also carry 10 points to maintain the balance & beauty of the game.
  • Restricted pick-up of a discarded joker – The logic behind this rule is to prevent any player from taking undue advantage of an inadvertent mistake of opponent player. Especially, in online rummy, where discarding of a joker could be due to the loss of connectivity or unintentional click.
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